Acting as a mini final project, this major brief asks students to produce a polished game environment, complete with a playable walkthrough, cinematic shots, and breakdown sheets. Students specialise slightly — such as in environment art or level design — and synthesise all their previous pipeline skills. This beast starts with concept and modular planning (Weeks 19-20), moves into heavy asset production and assembly (Weeks 21-23), and introduces lighting and technical passes (Weeks 24-25). Following a break, students re-scope (Week 26), set up cinematic sequences (Week 27), and spend the final weeks (Weeks 28-32) on documentation, rendering, mock crits, and final bug fixing.
Focus, deliverables, software, the week-by-week breakdown and covered units unlock on the hand-out date above. Tutors can open it early.
Students will autonomously direct and produce a "Vertical Slice"---a highly polished, playable section of a game environment that represents the final intended visual and technical quality of a larger hypothetical game. The final portfolio submission will include a playable video walkthrough, cinematic beauty renders, a modular asset kit showcase, and comprehensive technical breakdown sheets (wireframes, UVs, and material graphs) highlighting their chosen discipline specialism.
How the 17 weeks are structured, stage by stage.
FocusPitching, scope management, and spatial planning.
FocusAsset creation, texturing, and establishing the structural kit.
FocusReal-time assembly, lighting, and pushing specialist skills.
FocusThe final 10%, cinematic cameras, and technical documentation.
This capstone project prepares students directly for **University Degree Admissions** and **Junior Studio Roles**. By forcing students to choose a specialism, they avoid the "jack-of-all-trades, master of none" trap that weakens entry-level portfolios. A polished Vertical Slice proves to Art Directors and Lead Designers that the candidate understands the entire production pipeline, can troubleshoot technical roadblocks independently, and can deliver a final product that hits commercial quality standards.